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   <div id="projectname">SDL_gpu
   &#160;<span id="projectnumber">0.10.0</span>
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   <div id="projectbrief">A hardware-accelerated, cross-platform 2D graphics API</div>
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          <td class="memname">DECLSPEC void SDLCALL GPU_MultiplyAndAssign </td>
          <td>(</td>
          <td class="paramtype">float *&#160;</td>
          <td class="paramname"><em>result</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float *&#160;</td>
          <td class="paramname"><em>A</em>&#160;</td>
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          <td>)</td>
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<p>Multiplies matrices 'result' and A and stores the result in the given 'result' matrix (result = result * A). </p>

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